#include "GameExplosion.h"


CGameExplosion::CGameExplosion()
{
}

CGameExplosion::~CGameExplosion()
{
}

bool CGameExplosion::init()
{
	if (!Node::init())
	{
		return false;
	}
	SpriteFrameCache* pCache = SpriteFrameCache::getInstance();
	pCache->addSpriteFramesWithFile("sprites/effects.plist");

	m_pSprite = Sprite::createWithSpriteFrameName("Clear.png");
	this->addChild(m_pSprite);
	pCache->addSpriteFramesWithFile("sprites/animal.plist");

	return true;
}
